A quiet game about coming home
You are Auren, a cartographer who left Ashfold twenty years ago. A letter brings you back — not to the town you remember, but to what remains of it. The great fire of the previous autumn has hollowed out the valley. The people who stayed are still here, and they need hands they can trust.
Ember Line is not about the fire. It is about the slow work of after: clearing a foundation, rethreading a clock, hearing a neighbour's story for the first time in decades. It is a game you can finish in eight or nine evenings, and one you will think about for much longer than that.
Recent from the devlog
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The beta branch is finally green
After nine months in the content mines, we have a build where you can walk from the docks to the chapel without a single crash. Here's what broke along the way.
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Adding a seventh biome (the one we swore we wouldn't)
We promised ourselves six biomes. Then Ito wrote a piece about river fog, and the shape of the whole third act had to change.
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A year of wind, on shingle
On recording the only environmental loop Ember Line uses, and why we kept only 18 seconds of a two-day field session.
press@newfires.org.