Devlog
Notes from the studio as we finish Ember Line. Written mostly by Tomoya, with occasional guest entries from Lin and Ito.
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The beta branch is finally green
After nine months, every smoke test passes. A post-mortem on three of the bugs that ate two weeks each.
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Adding a seventh biome (the one we swore we wouldn't)
On Ito composing a river-fog piece that reshaped the third act, and what we cut to make room.
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On building a real latitude into the game
Ashfold sits at 43.6° N. The sun rises and sets accordingly. Here is what we broke getting there, and why the game is better for it.
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A year of wind, on shingle
On the only environmental audio loop we use, why it took a year to record, and the 18 seconds we kept.
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How we write, layout, and read dialogue
There are 11,000 lines of spoken text in Ember Line. The first 800 of them were miserable to read. Here's what changed.
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Announcing Ember Line
After 18 months of heads-down, here is the thing we have been making. A short post and a very short trailer.
Older entries are being migrated from our Notion into this site. We'll have the full archive up by summer.